Go on a Wild GooseChase
Utilizing Digital Scavenger Hunts for Classroom Engagement and Community Building
DOI:
https://doi.org/10.56103/nactaj.v69iTT.267Keywords:
Gamification, Student engagement, Active learning, Educational technology, Community buildingAbstract
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References
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Lee, H. (2021). The rise and challenges of postpandemic online education. IEEE Engineering Management Review, 49(4), 54–58. https://doi.org/10.1109/EMR.2021.3105195
Mohd, C. K., Nuraini, C. K., Mohamad, S. N. M., Sulaiman, H., Shahbodin, F., & Rahim, N. (2023). A review of gamification tools to boost students' motivation and engagement. Journal of Theoretical and Applied Information Technology, 101(7), 2771-2782